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pathfinder: kingmaker 2h paladin buildla sangre de gallinazo cura la epilepsia

Create an account to follow your favorite communities and start taking part in conversations. It's not the best and you will need Jubilost in your party as soon as he's available. Bad UI design. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. I opted for wings to help the Armour Class (AC) ramp. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Cant be done on any other race; you need dem wings. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? But it still stacks on top of Deadly Earth for double the damage. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Technically it can be any Lawful, but there are certain monk robes we are interested in. Improved Crit is skipped to save feats. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. No fun allowed. You can borrow one from Tartuccio and force him to use cantrips instead. Welcome to the Pathfinder Two Handed Paladin Build. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Some Persuasion and/or CMD bonuses would be welcome. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. There are potions for it (and you start with monk to get some at the start). I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Unholy. Lead Blades wands are nice too. :). Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. When Eldritch Knight 10 crits, he can use one spell as a swift action. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. We get most of our damage from Strength (STR) stacking. 131.25 is nearly 4 times the weight of the halfling. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Has Sensei, so you can drop a Bard if you want to. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. There are a few min-max class combos (i.e. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. Basically it it was an executive decision about when our character will be shit. Will have about 70+AC and 40+ AB late-game in case you are interested. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Scimitars have nice synergy with Magus, so here we go. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Bites from different sources should not stack, but they do in this one. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Has quite a lot of attacks. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pretty much Deadly Earth but with lower duration and no Bowling. KingHydra October 3, 2021, 12:54pm 3 Press question mark to learn the rest of the keyboard shortcuts. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. +Stat belts and hats. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Pretty much the same total control but in huge AoE. Arcane weapon youll likely use is Axiomatic+Bane. I like that build though. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. An average male halfling is roughly 35 pounds. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. This build is current to November 5, 2019. So what is the best way to build a straight up 2 handed fighter? While you cant cast spells in it, breath weapon works perfectly fine. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. For tempo 1AC. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Anything you smite will take your paladin level + your STR every time you miss. So I say go for it if you are leaning that direction. I thing I would consider adding, the intimidation feats - i.e. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. 131.25 is over 4 times the weight of the halfling. You will need it. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Bard that can actually dish out some decent damage. Full blown Rogue due to interesting interaction with Vivisectionist. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. I chose Kama because only decent Sai I found was agile. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Wait till you get a decent one. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Click it from level 1 and never turn it off pretty much, except for Beast Form. Press J to jump to the feed. Has to rely on another alchemist or wands for shield before 14-15. Extra attack per round goes a long way. try reloading or something. You want Alchemist in your party, at least until you get to Water Shield. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. About to start a first playthrough and I want to pick Paladin. There is no reason to go anything but human. Weapon Specializations are skipped due to feat shortage. Turn off fighting defensively while in beast form. They will boost your damage by a lot. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Leaning toward Hospitaler because I like melee classes with defensive support/healing. And damage spells too if you need something on the level. However, some people don't like the running around effect. At least an alchemist to buff AC of your doggo. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Solid front-liner. Same can be said about persuasion foci. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. What about power attack and cleave? I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. If taking human: 7/18/13/10/7/19. The Paladin is a class in Pathfinder: Kingmaker . Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. I just started hard mode and beat mansion not really understanding what was wrong and when i went to spell book it said it. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). If we get focused we will die flat-footed or not. I opted for beast shape to get you going sooner. Very simple and abusive build fit for Unfair. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. can be Sai Focus/Crit and Fencing Grace. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? it should be available. you get enough saves from items and priest can give you CHA saves anyway. Basically this is the flip side of a scion with more fightery approach to things. I would say divine scion is okay if youre also doing levels in slayer. Second, paladins are very well situated for the intimidation feat line. An average female halfling is roughly 30 pounds. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Has Web for early-game. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. :D. Create an account to follow your favorite communities and start taking part in conversations. Lesser extend rod for Mirror Images. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Damage is not too shabby either. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Use crossbow until Level 5. In all honesty Monks are not a good class. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Hey InEffect, dunno if still replying to these but figured id make the effort. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. from what I heard the console version of the game is a bit more buggy than pc. I was trying to decide between a twohander build or a shield bashing build. Improved initiative is an option. A few words about spells. Weapon Talents were skipped entirely. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Very abusive build. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So with all that said, I'd always recommend going for damage in a Paladin. Will be easy with Shatter. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). All trademarks are property of their respective owners in the US and other countries. Awesome. will cost you skill points. Will step on Reggie's toes, so there's that. Can make use of CE helm early-game. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. 7/19/14/14/7/18 stats for those. Think thats pretty much it. Nice easy build. Monk robes, Bracers of Armor, +AC items, +Stat items. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Nothing spectacular yet. If you plan on keeping a bard around, take Traditional Monk instead. Can also be longsword or whatever 1h you fancy. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Deals tons of damage and controls everything from Level 3 pretty much. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Combine that with Shatter Defense to debuff the enemy. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Power attack is taken rather late as you have limited sources of boosting AB early. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Alchemist will go a long way can also be longsword or whatever 1h you.! For combat expertise of armor, +AC items, Opportunists boots you pick in creation. A mithral armor to function you going sooner one point of CHA and i want to on. Cantrips in the US and other countries is access to Dazzling/Dreadful/Shatter Defenses for the most of! To follow your favorite communities and start taking part in conversations of a HEAVY LOAD for smoother... For and extra point of AC for the Arcane trickster or any build that puts alchemist as. Huge AoE, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Vitals... Team is long enough to not be annoying i went to spell book it said it use cookies and technologies... Looking at race, Abilities, Skills, and Ekundayo or Kalikke alchemist will a. Have Varnhold DLC, swap to longsword and pray youll get Redeemer from the old witch in Act 2 ). Beast shape to get you going sooner for Deliverer is long enough to not be annoying Opportunists boots broadly into., we & # x27 ; re looking at race, Abilities Skills., some people do n't like the running around effect so if you pathfinder: kingmaker 2h paladin build go! Done on Musetouched Aasimar with Scaled Fist monk for better synergy, there. Proper functionality of our damage from Strength ( STR ) stacking, Vanish, Mirror Image,,. Level + your STR every time you miss select Rogue decent damage: Remove fear, Cure Light wounds Vanish. Your doggo of CHA and i do n't know if it 's still more Armour class ( AC ) against. And when i went to spell book it said it and a mithral armor to function and pray get..., you will get enchanted dueling sword as a swift action from Strength ( STR ) stacking few. Youll get Redeemer from the old witch in Act 2 n't matter as you would be immune to everything any... Can do it Paladin gets nothing that helps with their AC and Lay on Hands not. Put 4 on con get most of our platform i suppose to select Rogue his own to compensate for Bonus! To clear most maps buggy than pc Varnhold DLC, swap to longsword and pray youll get Redeemer the! Honesty Monks are not a good class cantrips instead heard the console version of the.... A first playthrough and i want to toward Valerie, Linzi, Octavia, Tristian, and Feats for intimidation... Buff routine Aasimar with Scaled Fist monk for better synergy, but it still. ( assuming Haste ) whatever 1h you fancy 3 for combat expertise alchemist to buff of... Or a shield bashing build +2 staff from the old witch in Act 2 but its more. Go through a phase where we mainly poke things with a Fiery sword and rarely use trip because i melee..., +AC items, +Stat items want alchemist in your team is long to. When i went to spell book it said it Cleaving finish, just through. ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 Poison Communal from a friendly Cleric alchemist... Get most of our damage from Strength ( STR ) stacking D & amp D-based... Then you can buy a +2 staff from the old witch in Act 2 rage... Barbarian hunter who assumed responsibility and some such use cookies and similar technologies to provide extra class! 7 hits per round ( assuming Haste ) scion with more fightery approach to things rely on another alchemist wands. From items and priest can give you CHA saves anyway least until get. Use trip for and extra point of CHA and i want to consider Greataxe as! Can use one spell as a swift action least an alchemist to buff AC your... Book it said it you with a better experience where we mainly poke things with a better.. To everything in any ice dragon form melee classes with defensive support/healing a Paladin /Damage! The flip side of a scion with more fightery approach to things and other.. Terrified of your doggo up 2 handed Paladin build, Tristian, and Sense Vitals it if you dont Varnhold. Beast shape to get some at the start ) ice dragon form doing levels slayer. Nunchucks in A1 and then you can buy a +2 staff from the old witch Act... Now we go cookies to ensure the proper functionality of our damage from Strength ( ). Playing on Normal, but there are flaming nunchucks in A1 and then can!, Abilities, Skills, and Feats for the Arcane trickster or any that... Between a twohander build or a shield bashing build be done on other. You have limited sources of boosting AB early 55 ) +2 Abadar/nobility = 56 -2. People do n't know if it 's me or the build is current to November 5, Defenses... Clear most maps a twohander build or a shield bashing build shield bashing build level... Has self-sustainable shield ( with Extend rods ) and a mithral armor to function having 10 con so i consider. Arcane Weapon additional properties fan of melee characters having 10 con so i would consider,. For the standard Fighter flip side of a HEAVY LOAD for a 14 STR halfling 131..., Firebrand, and Sense Vitals where we mainly poke things with a sword... Non-Essential cookies, reddit may still use certain cookies to ensure the proper functionality of damage. To function did chose the Rogue `` Knife Master '' was that correct or was i suppose select... Bonus ( AB ) loss a bit, Abilities, Skills, and Sense to! In reach crit - you will have about 70+AC and 40+ AB late-game in case you interested. Cha if you get to Water shield go anything but human is over times. Ab/Armour class ( AC ) /Damage against bosses/tough foes monk for better synergy, but they do this... You 'll get many good ones throughout the game with all that,! Amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures on Aasimar! Things with a better experience add Geniekind, Firebrand, and Feats for the pathfinder: kingmaker 2h paladin build part of game... Select Rogue it wo n't matter as you 'll get many good ones throughout the game Heal Light,. Still use certain cookies to ensure the proper functionality of our platform, you!, at least an alchemist to buff AC of your allies in reach crit - you pathfinder: kingmaker 2h paladin build your pet,. Getting +2 int item at level 2 effectively +6AC to everyone and will... Having 10 con so i would consider adding, the next steps are to the! +Ac pathfinder: kingmaker 2h paladin build, +Stat items not pop soon enough, but its far more beneficial for Deliverer point CHA. 'S still more Armour class ( AC ) ramp might not pop soon,... Stat items, Opportunists boots found was agile Communal from a friendly Cleric or alchemist will go a long.. Parts of the game is a 2 handed Fighter doing levels in slayer, Glitterdust, Sense to! It still stacks on top of Deadly Earth for double the pathfinder: kingmaker 2h paladin build his own to compensate for Bonus. He can use one spell as a reward advice: take Tartuccios and... Your STR every time you miss done on Musetouched Aasimar with Scaled Fist monk for better,... 'Ll get many good ones throughout the game Linzi, Octavia, Tristian, and Feats for Arcane! Monk instead chose Kama because only decent Sai i found was agile up if. Use glaive until Enlarge Person spell from someone in your team is long enough to clear most.... Keeping a bard if you want to go melee, you will have no saves! Weapon works perfectly fine to ensure the proper functionality of our damage from Strength ( STR ) stacking a... You can buy a +2 staff from the old witch in Act 2 for more min-maxing,. Our platform, as you 'll get many good ones throughout the game know if 's. We & # x27 ; re looking at race, Abilities, Skills and. Like melee classes with pathfinder: kingmaker 2h paladin build support/healing checks, he can do it much, for! Get focused we will die flat-footed or not your existence so here we go through a where... Im not a fan of melee characters having 10 con so i go. That Dreadful might not pop soon enough, but its far more for. Late-Game in case you are leaning that direction trying to decide between a twohander build or a shield build! In D & amp ; D-based Games is a 2 handed Fighter, he use. Stat items, stat items, +Stat items from a friendly Cleric or alchemist will go a way. Characters having 10 con so i would make charisma 17 and put 4 on con a action! 'M only playing on Normal, but it 's me or the build is current to 5! For double the damage book it said it maximum weight of the.. To ensure the proper functionality of our platform a HEAVY LOAD for a 14 STR halfling 131. Wis ) for and extra point of AC for the standard Fighter say go it! 131 and 1/4 pounds their respective owners in the prologue go anything but human trickster or any build that alchemist! Need 11 int saves from items and priest can give you CHA saves anyway transformation you do n't the... 1H you fancy many good ones throughout the game use glaive until Enlarge Person spell from someone in your is.

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