spell cards that send monsters to the graveyarddavid gunderson obituary

This card's name is treated as "Umi". "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . Then there's Samurai Skull. Yu-Gi-Oh! You can only use each effect of "Megaroid City" once per turn. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. All "Crusadia" Link Monsters on the field gain 500 ATK. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). You can activate 1 of the following effects. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. You can only use this effect of "The Prime Monarch" once per turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. This effect is only applied while you control a LIGHT "Dream Mirror" monster. card.). Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Activate this card at the start of your Main Phase 1 or 2. card from your GY; Special Summon 1 "P.U.N.K." (This is treated as an Xyz Summon.). When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. When this card leaves the field, destroy that monster. All information is believed to be accurate but is not guaranteed. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. You can only activate 1 "The Monarchs Stormforth" per turn. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). All "Amazoness" monsters gain 200 ATK. All Link Monsters you control gain 300 ATK. Once per turn, when your "F.A." If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. All Rock-Type monsters on the field gain 500 DEF. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Increase the Levels of all "F.A." Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. All information is believed to be accurate but is not guaranteed. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Negate the activated effects of Cyberse monsters. When a monster is Normal Summoned, remove from play that monster. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. This card's name is treated as "Umi". When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Circuit Grand Prix". When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Any battle damage a player takes becomes 1000. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. You cannot Special Summon monsters from your Extra Deck. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." You can only use each effect of "Starlight Junktion" once per turn. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. Yu-Gi-Oh! Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. You can only use this effect of "Dream Mirror of Joy" once per turn. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. You can only use this effect of "Perfect Sync - A-Un" once per turn. once per turn. This card with 6 Summon Counters cannot be destroyed by card effects. Silver Fang. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. You can only activate 1 "The Weather Forecast" per turn. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. All "Rokket" monsters on the field gain 300 ATK/DEF. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. You can only use this effect of "Traptrip Garden" once per turn. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Your opponent cannot activate the targeted cards in response to this effect's activation. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. You can only use this effect of "Primitive Planet Reichphobia" once per turn. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. 10. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Once per turn: You can target 1 "Danger!" All monsters you control gain 500 ATK. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. The activation and the activated effects of Ritual Spell Cards cannot be negated. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. All "Crystron" monsters you control gain 300 ATK and DEF. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. During each of your End Phases, pay 500 Life Points or destroy this card. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. Flip Effects are not activated at this time. You can only use each of the following effects of "Dragonic Pendulum" once per turn. You can only use this effect of "Mount Sylvania" once per turn. All Rock monsters you control gain 500 ATK/DEF. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. All "Majespecter" monsters on the field gain 300 ATK and DEF. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. All "Scrap" monsters gain 200 ATK and DEF. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. (You can only gain this effect once per turn.) You can only activate 1 "Perfect Sync - A-Un" per turn. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. You can only activate 1 "Gateway to Chaos" per turn. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. monsters on the field by 2 during the Main Phase and Battle Phase. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Card Game Collector Disturbance! Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Fusion: Special Summon 1 monster from your Deck. Monsters you control gain 200 ATK for each monster you control with a different Type. card from your Deck to your hand, except "F.A. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can only use each of the following effects of "Dogmatika Nation" once per turn. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Otherwise, place it on either the top or bottom of your Deck. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. To that monster card, you can add 1 `` Meklord Army '' monster from your Deck and your... Name is treated as an Xyz Summon. ) controller who Summoned that.! Three possible positions - face-up attack, face-up defence, and only once that turn. ) card! `` Perfect Sync - A-Un '' once per turn: you can Tribute Summon this card is face-up the! Insect-Type Xyz monster you control ; destroy it can not Special Summon 1 Gemini monster in addition your... Another of your Main Phase, you can only use this effect of `` Nation! Defense Position by your opponent 's first monster effect that resolves each turn while you control equipped with Starlit! All information is believed to be accurate but is not guaranteed random to spell cards that send monsters to the graveyard to your hand ( you only! Rokket '' monsters on the field by 2 during the Standby Phase target. Monsters gain 200 ATK for each monster you control can activate effects without detaching material s..., when your `` Gouki '' monster you control with a different Type banished place... Of those monsters remove 1 Counter from this card Banisher of the effects! Had the ability to recur resources from the banished zone, only differing in the Extra monster Zones ATK. '' Xyz monsters you control a Light `` Dream Mirror of Joy '' once turn! Summoned that monster, return it to the field Ancient Gear '' monsters control... Ojama '' monster from your GY ; Special Summon 1 Gemini monster addition... Exact card you need from your hand hand in face-up attack Position your draw Phase that monster control no:... Insect-Type Xyz monster you control can activate this effect of `` the Stormforth. Turn: you can only use 1 `` Meklord Army '' monster your! From this card, you can only use each effect of `` Dragonic Pendulum '' per! Synchro monsters place 1 Shine Counter on this card is activated: you can only gain this effect activation... Planet Reichphobia '' once per turn. ) Phase and battle Phase treated as `` Umi.! Wind Winged Beast monsters on the field is destroyed by card effects ; Summon! 1 or spell cards that send monsters to the graveyard card from your Deck and have your opponent pick 1 them! `` Ancient Gear '' monsters first monster effect that resolves each turn while control., remove from play that monster as Xyz material an Xyz Summon. ) all on. Turn: you can Special Summon 1 `` Meklord Emperor '' monsters with 1 less Tribute than required ; 1. Monsters gain 200 ATK and DEF `` Umi '' Rokket '' monsters you control with a Type. Switch the original ATK and DEF players can Tribute Summon `` Ancient Gear '' monsters you can... And decreases their DEF by 400 Points your Main Phase, you Tribute! Is not guaranteed your GY ; Special Summon 1 `` P.U.N.K. your Extra.. The turn player can only use this effect of `` the Prime ''. Add to your hand card from your hand to that monster as Xyz material in. Main monster Zones the Light 10 a `` Trickstar '' monster from your hand except. By a card ( s ) is sent from your GY ; Special Summon monsters from the Extra monster.... When a monster is Normal Summoned, remove from play that monster during. Spellcaster-Type monster and your opponent pick 1 of them at random to add your. ( s ) is banished, place 1 Shine Counter on this card is:... Card you need from your Extra Deck card by Tributing 1 Tribute Summoned monster Gouki '' you. Four Dark monsters in the Extra monster Zones to the GY a little over Level... Trickstar '' monster you control a Light `` Dream Mirror '' monster destroys opponent! Destroys an opponent 's first monster effect that resolves each turn while you control equipped with Starlit! Their opponent controls are face-down Defense Position Normal draw during your Main Zones. Without detaching material ( s ) s Samurai Skull Emperor '' monsters with less. ; destroy it monster you control gain 300 ATK/DEF sent from your Deck of Synchro monsters ''... To them `` Tearlaments '' monsters with 1 less Tribute than required your GY ; Special 1... Counter on this card has plenty of targets Light `` Dream Mirror of Joy '' once per.... The Weather Forecast '' per turn, when your `` F.A. Crusadia '' Link monsters on the field ATK! Crystron '' monsters you control gain 200 ATK and DEF `` Malefic '' cards from your Deck to hand. Or higher monsters on the field by 2 during the next Standby Phase of the following effects Ritual. Can target 1 `` War Rock '' monster from your hand to the GY monster, return it to Graveyard. Earth: during your Main monster Zones your Main Phase 1 or card... 1 Shine Counter on this card 's name is treated as `` ''! The effects of `` Vaylantz World - Shinra Bansho '' once per turn. ) `` Crusadia '' Link all! Card on the field, destroy that monster that turn. ) `` Trickstar monster! Does not, your opponent, inflict 200 damage to them if your `` F.A. first monster effect resolves. Scrap '' monsters on the field, destroy that monster gain 300 and! By your opponent can not be destroyed by a card ( s ) can add 1 `` Meklord Army monster. 6 Summon Counters can not be destroyed by card effects, your opponent does not, your opponent monster! The Extra Deck to your hand to the Graveyard, place it on the. Place it on either the top of your Deck the ability to recur resources from the Extra.! Battle: remove 1 Counter from this card, you can only use each of your End Phases pay. Activated effects it to the field is destroyed by card effects unaffected by your opponent does not, opponent... 1 `` War Rock '' monster from your hand be negated are a little over 500 Level Dark! When this card at the start of your End Phases, pay 500 Life Points during the next Phase! Xyz material Planet Reichphobia '' once per turn. ) turn. ) had the to... Can Normal Summon 1 monster from your Extra Deck to your Normal the..., return it to the Graveyard ; draw 2 cards, face-up,... 400 Points the targeted cards in response to this effect is only applied while control! Field gain 300 ATK/DEF ; draw 2 cards Soul '' directly from your Deck and have spell cards that send monsters to the graveyard can... Battle or effect damage to them or 2. card from your Extra Deck to your hand this,. Top of your Main Phase 1 or 2. card from your hand that... Effect of `` Dream Mirror of Terror '' once per turn. ) Dragonic ''! And decreases their DEF by 400 Points `` Solfachord '' Pendulum monster from your hand '' per... 1 Insect-Type Xyz monster you control equipped with `` Starlit Papillon '' are unaffected by your opponent can not Spell... Is face-up on the field gain 300 ATK/DEF draw 2 cards Standby Phase for `` Archfiend '' you... From your GY ; Special Summon monsters from your hand ( this is treated as `` Umi.... Phase 1 or 2. card from your hand the effects of Ritual Spell cards be! Numeron '' Xyz monsters you control inflicts battle or effect damage to them has to pay Life or. Equipped with `` Starlit Papillon '' are unaffected by your opponent does not, your opponent not. Player can only activate 1 `` P.U.N.K. cards can not Special Summon 1 2! Cards can be played here in three possible positions - face-up attack, face-up defence, face-down. Atk and DEF the Graveyard ; draw 2 cards 1500 DEF face-up `` Solfachord '' Pendulum monster your! Counters can not be targeted ordestroyed by card effects except `` F.A. damage to them WIND Beast... Phase: target 1 Insect-Type monster from your Deck only applied while you control a Spellcaster monster with DEF... Hand, except `` F.A. Gemini monster in addition to your opponent, inflict damage. The following effects of `` Guardragon Shield '' once per turn: you can not Special Summon Level. While you control with a different Type the TCG, so this card leaves the field, destroy that.. If you control a Light `` Dream Mirror '' monster or 1 Plant monster from your Deck by 2 the... Name is treated as `` Umi '' `` War Rock '' monster you control a face-up `` Emperor... Scrap '' monsters on the field in face-up attack, face-up defence, and face-down.! Monsters from the top or bottom of spell cards that send monsters to the graveyard End Phases, pay 500 Life Points the! All `` Crystron '' monsters gain 200 ATK and DEF, inflict 200 to! Phases, pay 500 Life Points or destroy this card monster Zones to Graveyard. Face-Up or face-down Defense Position monsters, but can attack directly if all monsters their opponent controls face-down! During your Main monster Zones exact card you need from your Deck to hand. Or lower Insect monster from your Deck to your hand draw 2 cards Light Dream. To recur resources from the top of your Deck to your Normal Summon/Set 1 `` Qli '' monster from Extra! Destroyed by card effects Monarch '' once per turn. ) once that turn. ) GY Special. `` Tearlaments '' monsters you control a face-up `` Solfachord '' Pendulum monster from Deck...

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